Genre
Tactical Action / Tech Thriller
NCCA Development File // Feature
Framed by the architect of Singapore’s all-seeing grid, a traumatized American agent and a disgraced inspector must disappear into the city’s analog blind spots to stop a stolen quantum key from erasing identity and finance across ASEAN.
Genre
Tactical Action / Tech Thriller
Format
Feature
Setting
Singapore, present day
Development Lens
International co-production
The story engine
LION CITY is an original NCCA feature in development. Every camera hunts them and every connected system can turn hostile, so their escape route is human: paper maps, mechanical watches, radio networks, and forgotten tunnels beneath Singapore. High-octane and emotionally grounded, in the tradition of Mission: Impossible Rogue Nation, The Bourne Ultimatum, Enemy of the State, and Sicario.
“You can’t debug the human soul.”
Passport structure
01 / Lead
40s, an American DSS agent framed while protecting a U.S. Senator. Kyiv taught him the cost of trusting an algorithm. His way back is learning to trust people.
02 / Lead
30s, a Singaporean inspector discredited for exposing system anomalies. Her father defended the grid. She has to question it, and choose the city over vengeance.
03 / Pressure
The erased architect of the grid steals the Sovereign Drive to collapse financial, identity, and surveillance records across ASEAN. He calls mass erasure salvation.
04 / Engine
A tunnel-wise veteran, a jammer builder, and a rogue taxi radio net. Landmark action grows from the city itself, and the Gray Cell supports further stories.
Controlled access
The material package is presented project-by-project for approved development conversations. Files are not publicly distributed from this page.
Studio One-Pager
Logline, story, players, and tonal comparables on a single page.
Confidential
by request
Pitch Deck
Twelve slides: hook, characters, story, visual style, and next steps.
Confidential
by request
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